However, there is now a new 'psi' stat on psi soldiers, in addition to the will stat. Psi Operative XCOM 2 The Psi Operative can do so much, its insane. And the way they train ensures that as long as they dont get injured in the field, they are always gaining abilities and perks, passively. POs feel like they go from bad or at least below average to OP once their Tier 2 Psi Amp is acquired. In the new XCOM 2, the will stat increases your soldiers resistance to psi attacks, just like it did in the previous game. This class can do so much damage and just delete things. Just finished a playthrough that involved Psi Operatives. Equipped with both Offensive/Defensive abilities, there are a few things which must be done in. To learn more about the game you can check out our initial hands-on preview, or our updated one. In XCOM: Enemy Unknown/Within, the success of your psi soldiers psi attacks depended in part on how high their will stat was. The Psi Operative is a powerful soldier in XCOM 2 who brings a mix of gunplay and psychic powers. And, of course, if you mess up and let them die, they are removed from the game permanently, meaning you’ll have to reinvest time and resources into a new soldier. Soul Steal upgrades Soulfire to grant the Psi Operative 50 of the damage dealt from Soulfire back as health. However, this power comes at a cost, as these Psi Operatives take a lot of time and resources in order to train to their higher levels. Just imagining a few scenarios immediately shows how effective and impactful some of these abilities could be on missions. A few that we’ve seen in our time with the game, and heard about while speaking with 2K, include the ability to detonate explosive attached to enemies, firing a beam of psychic energy that can penetrate walls and other enemies, eliminating negative mental conditions from other soldiers, putting enemies into a bubble that takes them out of the game for a turn, or just taking control of their mind, making them act as one of your soldiers. A full team out of psi ops with stasis would not be viable, but ONE psi op is super-good addition. These abilities range in effectiveness, but all of them are pretty interesting and useful in different circumstances.
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